Space Captain Howard 2

The follow up to the original Space Captain Howard has been in the making for a prolonged time, unfortunately real life work tied up most of our time, especially with the game being so close to completion for over a year. This is a significant project and quite a big game for us - there is a significant amount of artwork, programming and design. The new soundtrack rocks, there are multiple tracks for the game. The source of the largest delay was attempting tile-based pixel art, I just couldn't pull off the graphics. There were some cool concepts like zooming into the world, doing U turns and escaping bosses. Maybe in the future.

The essence of the original game is the primary theme. It has been carefully expanded with the choice of three pilots with distinct ships and weapon systems. That makes nine weapons, which involved a lot more balancing work. In addition to the weapons are ship upgrades - armour, cooling systems and reactor cores. As you progress through the campaign you can upgrade weapons or the ship itself. If you are struggling, you can buy temporary upgrades like Werewolf Armour or a Phantom Field.

A bullet hell system has been added to allow true boss design - and a lot of other annoying enemies. The bosses make a big impression when they are on the screen. Graphics have been boosted to 1080P and it is quite polished. We have quite a few more mobile games to develop, but hoping to get some time to make an X-Box or Switch release - both would be two player cooperative of course. Development is complete, just final testing and last bug hunting to go.

Features:
- Choice of three pilots with unique ships, weapons and storyline
- Upgradeable weapons and ship components to customise gameplay
- Full blown story campaign with RPG style dialogue
- Take your upgraded ship and see how you fare in the Gauntlet Mode

No target release date yet unfortunately, we're in the process of finalising the gameplay and interface. Once we get through testing we'll attempt a marketing campaign before doing any launch. Console testing will follow either in tandem or afterwards.